![]() Arthur becomes hell-bent on leaving Wellington Wells, and his odyssey provides a good starting-off point for players to explore the different facets of the techno-dystopia Compulsion Games has created. ![]() One piece lands on his desk and triggers a memory of his past, spurring him to reject his ‘Joy’ and to begin to see what the world looks like without its influence. Our story begins with Arthur, who’s employed as a Censor and is tasked with removing offensive stories from outside newspapers. Wellington Wells’ citizens must be on the drug at all times, and if caught sober, they’re considered ‘Downers’, and are either rehabilitated or removed from the community. In the mid-1960s, it’s clear this drug fractured the community and led to a sticky situation people who take ‘Joy’ live normal lives in comfortable homes, while those who reject it are left outside to fend for themselves in the Garden District. The resulting torment over their actions led them to invent a drug called “Joy” - a suppressant that keeps unhappy memories locked away. We Happy Few is set in an alternate universe where Germany has occupied Great Britain, and the citizens of Wellington Wells have done something horrible in order to survive certain chemical death. ![]() We Happy Few has a great story to tell and a rich world oozing with potential, but all too often, half-baked gameplay elements and occasional bugs hampered my enjoyment of the game’s best moments. Compulsion Games’ We Happy Few is a crowdfunded project that started off as a survival game, but gradually evolved into a story-focused first-person adventure game that lets players explore an insane, retro-futuristic dystopia through the perspectives of three very different characters. ![]()
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